Home Diablo II Speedrun Guide Map Layouts

Map Layouts

Guide Sections
Character orientation reference

Character orientation reference diagram

Character Orientation

To execute correct map layouts, you must understand your character's orientation to the map. Look at your character's point of view of what's straight, left, or right. It is never north, east, west, south. The correct direction will be based on (1) if it exists, the map layout — (2) the direction your character is facing whenever starting to explore the new area.

Focus on the character's direction.

Map Layouts

Some areas in the game have specific map layouts that you can easily learn and follow.

This is the most essential part of Diablo II speedrunning! Study these parts well.

Here is a list of every currently known map layout.

Act I

  • Cold Plains Not In Corner
  • Underground Passage Straight
  • Forgotten Tower Left
  • Outer Cloister Based On WP
  • Barracks Left Or Straight
  • Jail Lvl 1 & 2 Straight
  • Catacombs 2 Right of WP

Act II

  • Halls Of The Dead Left
  • Maggot Lair 1 & 2 Right
  • Maggot Lair 3 Straight
  • Claw Viper Temple Left
  • Tal Rasha's Tomb Left

Act III

  • Flayer Dungeon 1 & 2 Left
  • Durance Of Hate 1 Left
  • Durance Of Hate 2 Straight

Act V

  • Crystalline Passage Left
  • Glacial Trail Left
  • The Ancients Way Left
  • Worldstone Keep 2 Right Of WP

Examples

  • Blue Arrow — Character Orientation + Literally Following The Map Layout
  • Green Arrow — Character Orientation + Generally Following The Map Layout
  • Yellow Arrow — Following The Correct Way To The Exit
Ex #01
Map layout example 1
Ex #02
Map layout example 2
Ex #03
Map layout example 3
Ex #04
Map layout example 4
Ex #05
Map layout example 5
Ex #06
Map layout example 6
Ex #07
Map layout example 7
Ex #08
Map layout example 8
Ex #09
Map layout example 9
Ex #10
Map layout example 10

Understanding The First Tile

Let's take the Underground Passage for example. To understand what is truly "straight" in context of the character's direction, you must consider the map's "first tile." Think of the map as a bunch of lego pieces put together; you want to identify the first one.

The first tile will always have one single exit, and it's that direction that is your character's straight. You'll want to literally follow that direction as much as possible. These are your winning map layouts!

But it cannot always be that black and white. You'll have to generally follow that direction at times, which means using your discretion. You may have to take a few turns before you can return following the correct direction again. In a worst case scenario, you may have to pick a direction that's completely perpendicular to what you need.

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